Microsoft and Unity combine their technologies on Azure

Microsoft and Unity have announced their collaboration to broaden developer access to the 3D engine. In its press release, the American giant mentioned that the objective of the partnership is to associate RT3D (real-time 3D) from Unity with the Azure platform. In this way, content and game creators will have a dematerialized infrastructure allowing them to benefit from all the power of the cloud in their work.

The meeting of two advanced technologies

Unity and Microsoft will jointly harness the potential of interactive 3D experiences and cloud performance in their collaborative project. On the one hand, the company will provide RT3D simulation tools to create immersive and interactive environments for creators working on PC and Xbox. On the other hand, Microsoft will take care of hosting this solution and making it accessible via Azure.

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The partnership between Microsoft and Unity will make it easier for Made with Unity game creators to reach their gamers on Windows and Xbox devices and unlock new opportunities for success. By building improved developer tools, leveraging the latest platform innovations from silicon to cloud, and simplifying the release experience “, we read in the press release.

Reduce development costs

With their new structure, Unity and Microsoft intend to reduce the investments of creators in the process of publishing games or non-game 3D content. With real-time 3D, developers no longer need to go through expensive simulations like digital twins. In addition, the use of an independent native cloud solution via Azure reduces hardware expenses (high-performance computers, high-powered graphics cards, etc.).

For both companies, this partnership is an opportunity to help the next wave of creators define the future of digital. For Microsoft, the collaboration presents itself as a means of reviving the market for its Xbox console, which saw its revenues fall by 7% in 2021.

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